THE ULTIMATE DIVISION SUPER MARINE / SPACE MARINE - Hearts of Iron 4 (HOI4) Watch on. The composition of each division is specified by its division template. A division is 1 basic unit depicted on the map during gameplay. The BFG cannons would still more or less invalidate heavy tank armour, but at least it would provide more reliable protection from MTD space marines. The division template system is one of the key mechanics of Hearts of Iron IV. We can see from posts like this one how hard it can be to get a 'medium' tank formation up to 125 armour. Even if we step down from super heavy cannons, we can fit a high velocity 3 with 308 (123.2 from highest) piercing, or heavy cannon 3 with 261.8 (104.72 from highest) piercing onto medium TD. And while those guns certainly are expensive and eat a lot of resources, they aren't nearly as expensive or eat near so many resources as what you'd have to do to make a tank formation with more than 170 armour, we'd be in the same situation with tanks being slaughtered if we allowed space marines. Make it squeezy in an HTD battalion with +40%, thats 423.5 piercing, and the 40% highest of which alone is 169.4 piercing. Now, they have since adjusted the vehicle counts for TD to make them more expensive, but the very existence of something like the super heavy cannon with its ridiculous 275 base piercing is bonkers. Interactive strategy games Europa Universalis IV and Hearts of Iron. An 8 infantry 2 HTD3 with +5 gun and some modicum of supports could pierce/hold against even the sweatiest 40w tank formations while being a fraction of the cost, it made the eastern front super grindy and largely considered, unfun. Space Marines of the Ultramarines Chapter The Space Marines (known as Adeptus. It could generally be much more cheaply countered by having small amounts of piercing, but the bigger issue in the Before Times was that heavy TD had huge amounts of piercing, and using half the vehicle count of tanks, were extremely cheap. Low amounts of armour to have advantage over enemy infantry generally wasn't really that big of a problem, though it could still be a problem. Hearts of Iron 4’s smallest independent combat unit for land warfare is the division, however the game offers a template designer that lets you choose what battalions it comprises. For this reason, all templates stats I am showing are raw with fully researched technologies and without land doctrine. Land doctrines recently got balanced in earlier updates. Like others have said, certain servers will make special exceptions like tank recon, certain tank variants, or being allowed to mix marines with amphibious tanks, or whatever other exception they want. The final stats in templates are dependent on researched land doctrine. 'leg infantry' taking the category from the game (also known as light infantry), including typical infantry, marines, mountaineers, paratroopers, and bikes. I've tried to simplify the definition to, anything that goes through the new tank designer can't be in a formation that also has leg infantry or cav/cam.
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